#ifndef _SDL_SCREEN_H_
#define _SDL_SCREEN_H_

#include "sdl_surface.h"

namespace sdl {

class Screen
    : public Surface
    , public Singleton<Screen>
{
public:
	void setCaption(const char* name) {
		SDL_WM_SetCaption(name, NULL);
	}

private:
    Screen() { }
    friend class Singleton;
};

} // namespace sdl

#endif // _SDL_SCREEN_H_

